Warriors of Old: Once per [Downtime] take an action to summon crusade spirits. Sustain as a phrase. Enemies within close range gain vulnerability or you & party members within close range gain resistance.
Righteous Retribution: You have advantage on your next check after a party member is hit by an enemy.
Lending Spirit: Once per [Round] as an OoTI you can put yourself OoP to add your Will to an ally’s Resistance Check after seeing the result.
Unrelenting: Each time you fill an injury category, gain +(Tier) bonus armor.
Sworn Enemy: Select a specific enemy (dragons, demons, followers of a specific pantheon, necromancy wizards, etc.) based on your order. Once per [Scene] you have advantage when making a fight, navigate or knowledge check about them.
Last Stand: Each time you fill an injury category take 1 action as an OoTI before rolling the critical.
Healing Touch: Once per [Downtime] you can touch an ally to remove all the injuries they received in the last scene.
Smite: Once per [Scene] as an incidental add your magic bonus to a fight check without spending a strain. Add a modifier relevant to your medium to the attack. This can be sustained like a phrase.
Conqueror’s Redemption: Once per [Rest] as you incapacitate an enemy make a social check vs Endure. On a success they fight alongside you till the end of the scene. They have 1+[Tier] Wounds.
Subclass Ability: