Attributes
body10
mind6
reflex4
sense2
presence8
will6
Skills
Crafting
brew(Sense)
1build(Mind)
infuse(Pres)
unmake(Will)
Fighting
shoot(Reflex)
strike(Body)
2throw(Body)
Knowledge
nature(Will)
1civilization(Mind)
arcane(Sense)
2spiritual(Mind)
Social
deceive(Reflex)
sway(Pres)
intimidate(Pres)
2intuit(Pres)
lead(Will)
Utility
medicine(Mind)
maneuver(Reflex)
navigate(Sense)
overpower(Body)
1perceive(Sense)
endure(Will)
prowl(Reflex)

Resources
Money9g
Status
Strain
4
Worn Armor
3
Temp Armor
3
Fate Tokens
0
Wounds
Minor Wounds
Major Wounds
Mortal Wounds
Character Abilities
Subclasses
The Knight (Sway) Trained & Conditioned: Treat armor as 1 category lighter for drawbacks. You don’t have disadvantage to grapple or shove actions when your hands are full. The Knight is not just an expert in riding and fighting, they are an ideal of an honorable warrior saving and protecting those in need. Even though not all who bear the title live up to the ideal, a heavily armored hero riding in to rescue the weak is a powerful and lasting image.
The Berserker (Endure) Frenzied Assault: Once per Rest, take 1–3 strain as an incidental, regain an equal amount in bonus armor. Add as many modifiers as you sacrificed injury boxes to your fighting until the end of the scene. May activate 1 modifier per round without taking a strain. This state ends at the end of a round where you neither attacked an enemy nor took an injury. You lose the bonus armor when the state ends. A warrior of single passion and purpose, the Berserker—through perhaps some concoction or simply internal rage—is able to push their body to ignore pain in order to inflict it on their enemies.
Descriptors
Race Abilities
Draconic AncestryYou have few or many obvious signs of your draconian bloodline — scaled skin in full or patches, reptilian eyes, perhaps even wings. +1 Endure and Intimidate, -1 to Deceive.
Fragile Flyer or FirebladderFragile Flyer: You can fly with leather wings and -1 Injury Box. OR Firebladder: Take a strain to make a shoot or throw check with fire as your medium, using yourself as a conduit. Bonus depends on Tier (+1, +3, +5).
Scaled or GreyScaled: Count as wearing heavy armor with the drawbacks of medium armor. Spend 1 crown to fully repair it during rest or downtime as a free action. OR Grey: [+1] for Prowl & Arcane.
Class Abilities
Dig DeepOnce per Downtime you can take 4 actions on a turn during an action scene.
Flexible FightingOnce per Scene you can activate (Tier) modifiers on a weapon without spending a strain.
Practical MagicOnce per Rest you can add your magic die to a weapon attack without spending a strain. Take the higher.
ChallengeOnce per Rest make an Intimidate vs MD. On a success, the target has disadvantage on any targets other than you until the end of the scene or if you move out of medium range.
Protective AttackWhen you bind an enemy, it triggers if they attack someone other than you.
Titles
Custom Abilities
No custom abilities.
Allies
No allies yet.
Wants & Fears
Immediate Want
Vengeance
Long-term Want
Peace
Immediate Fear
Love
Long-term Fear
Death